Design Principles: Iteration
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Interlude: Design is Easy*, Writing is Hard
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Design Thinks: You Can (Not) Redo (The Enemies)
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Aside: What's in a Name?
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Design Principles: Cursed Weapons
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Design Principles: Failure
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Design Principles: Action Economy I
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Playbooks 1 - The Hero
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Designing Playbooks Part 0
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The Battlefield: Addendum
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Design Principles: The Battlefield
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Design Principles: Bullseye!
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Design Principles: Act Structure
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Design Principles: Combat Math
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Game Mechanics: Schism
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