Chorus Devlog

Design Principles: Iteration
March 23, 2023

Interlude: Design is Easy*, Writing is Hard
November 17, 2022

Design Thinks: You Can (Not) Redo (The Enemies)
September 20, 2022

Aside: What's in a Name?
August 18, 2022

Design Principles: Cursed Weapons
August 15, 2022

Design Principles: Failure
August 06, 2022

Design Principles: Action Economy I
July 13, 2022

Playbooks 1 - The Hero
July 07, 2022

Designing Playbooks Part 0
June 24, 2022

The Battlefield: Addendum
June 19, 2022

Design Principles: The Battlefield
June 18, 2022

Design Principles: Bullseye!
June 13, 2022

Design Principles: Act Structure
June 12, 2022

Design Principles: Combat Math
June 11, 2022

Game Mechanics: Schism
June 10, 2022