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Playbooks

To be expanded later, but here are the basic archetypes the playbooks are meant to represent:

The Hero

Powerful and Inspiring
Defined by care for others as much as by their infectious drive to do the right thing (or at least what seems right), The Hero stands at the fore of any party.

Defining Trait: Protector


The Diminished Power

Ancient and Mysterious
Once upon a time, they were something grand; a mythic beast, a mighty wizard, a living work of incredible power. But now, they have been somehow brought low and they are a shadow of their former glory.

Defining Trait: Echoes of Power


The Berserker

Violent and Searching
The taste of blood in their teeth and the feel of steel in their hands is what the berserker knows best; and if this must be the case, they strive to find some worthy cause to which their hunger for battle might be a boon.

Defining Trait: Frenzy


The Empowered Child

Mercurial and Lonely
However they came by this power, the child who now holds it is in no way equal to controlling it. But for their friends and for the right cause, they'll find a way.

Defining Trait: Burn Out


The Cursed

Marked and Defiant
They were long ago driven from their home because of a curse that was, unjustly or otherwise, laid upon them. Over the years, this curse has curdled into something frightful and they have learned how to use its frightful nature to share their pain with others.

Defining Trait: Curse Manipulation


The Soldier

Well-trained and Duty-bound
The Soldier has learned more about the art of war than most will ever forget, mastered manipulating the flow of a battlefield to sow chaos in the enemy ranks and turn an enemy force's advantages into millstones 'round their necks.

Defining Trait: The Art of War


The Killer

Cat-footed and Controlled
There will always be a use for those who have skill with ending the lives of others, and few have mastered that skill in the ways that The Killer has. But time and a withering world will make any killer wonder: were there other, more deserving targets for that skill?

Defining Trait: Explosive Damage


The Outsider

Flighty and Strange.
From outside normal spacetime they come, likely breaking some very important oaths to help those they call heroes.

Defining Trait: Beyond the 4th Wall